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Generic x12
Game hierarchy
• Game
• Generic Chess
• Generic x12
Piece Types
Internal Name | Name | Notation | Added By | Notes |
King | King | K | Generic Chess | |
Pawn | Pawn | P | Generic Chess | |
Game Variables
From Game:
Name = string
Invented = string
InventedBy = string
NumberOfSquareColors = integer FENFormat = string
FENStart = string
Array = string
DeduplicateMoves = boolean
StaticExchangeEvaluation = boolean
From Generic Chess:
StalemateResult = choice of { Draw, Win, Loss } (default: Draw)
PromotionRule = choice of { None, Standard, Replacement, Custom } (default: Standard)
PromotionTypes = string
BareKing = boolean (default: false)
EnPassant = boolean (default: true)
PromotingType = PieceType (default: Pawn)
CastlingType = PieceType (default: King)
From Generic x12:
PawnMultipleMove = choice of: - None: Pawns can never move more than a single space
- @2(2): Pawns can move two spaces when on the second rank
- @2(2,3): Pawns can move two or three spaces when on the second rank
- @2(2,3,4): Pawns can move up to four spaces when on the second rank
- @3(2): Pawns can move two spaces when on the third rank
- @3(2,3): Pawns can move two or three spaces when on the third rank
- @4(2): Pawns can move two spaces when on the fourth rank
- Fast Pawn: Pawns can move two spaces from any location
- Custom: Indicates a custom rule implemented by derived class
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